Uses of Package
org.bukkit.event.entity
Package
Description
The root package of the Bukkit API, contains generalized API classes.
Interfaces for non-voxel objects that can exist in a
world
, including all players, monsters, projectiles, etc.Spigot-specific entity events.
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ClassDescriptionAn enum to specify the type of spawningRepresents an Entity-related eventThrown when a non-player entity is teleported from one location to another.Called when an entity is about to be replaced by another entity.
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ClassDescriptionRepresents an Entity-related eventCalled when a projectile hits an object
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ClassDescriptionRepresents an Entity-related eventCalled when a splash potion hits an areaCalled when a projectile hits an object
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ClassDescriptionAn enum to specify the type of spawningStores data for damage events
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ClassDescriptionAn enum to specify the type of spawningAn enum to specify the cause of the change in powerCalled when any Entity changes a block and a more specific event is not available.Called when an entity combusts.Stores data for damage eventsAn enum to specify the cause of the damageDeprecated.This API is responsible for a large number of implementation problems and is in general unsustainable to maintain.Thrown whenever a LivingEntity diesRepresents an Entity-related eventThe reason for why a PlayerExhaustionEvent takes placeAn enum to specify the action to be performed.An enum to specify the cause why an effect was changed.An enum to specify the type of health regaining that is occurringCalled when an entity is spawned into a world.Called when a creature targets or untargets another entityAn enum to specify the reason for the targetingThrown when a non-player entity is teleported from one location to another.Called when an entity is about to be replaced by another entity.Called when a projectile hits an objectReasons for the villager's profession changing.
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ClassDescriptionRepresents an Entity-related eventCalled immediately prior to an entity being unleashed.
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ClassDescriptionRepresents an Entity-related eventCalled when an entity explodes interacting with blocks.
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