Package org.bukkit.event.entity
Class PlayerDeathEvent
java.lang.Object
org.bukkit.event.Event
org.bukkit.event.entity.EntityEvent
org.bukkit.event.entity.EntityDeathEvent
org.bukkit.event.entity.PlayerDeathEvent
- All Implemented Interfaces:
Cancellable
Thrown whenever a
Player
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Nested Class Summary
Nested classes/interfaces inherited from class org.bukkit.event.Event
Event.Result
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Field Summary
Fields inherited from class org.bukkit.event.entity.EntityEvent
entity
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Constructor Summary
ConstructorDescriptionPlayerDeathEvent
(@NotNull Player player, @NotNull List<ItemStack> drops, int droppedExp, int newExp, int newTotalExp, int newLevel, @Nullable String deathMessage) Deprecated.PlayerDeathEvent
(@NotNull Player player, @NotNull List<ItemStack> drops, int droppedExp, int newExp, int newTotalExp, int newLevel, @Nullable String deathMessage, boolean doExpDrop) Deprecated.PlayerDeathEvent
(@NotNull Player player, @NotNull List<ItemStack> drops, int droppedExp, int newExp, int newTotalExp, int newLevel, Component deathMessage) PlayerDeathEvent
(@NotNull Player player, @NotNull List<ItemStack> drops, int droppedExp, int newExp, int newTotalExp, int newLevel, Component deathMessage, boolean doExpDrop) PlayerDeathEvent
(@NotNull Player player, @NotNull List<ItemStack> drops, int droppedExp, int newExp, @Nullable String deathMessage) Deprecated.PlayerDeathEvent
(@NotNull Player player, @NotNull List<ItemStack> drops, int droppedExp, int newExp, Component deathMessage) PlayerDeathEvent
(@NotNull Player player, @NotNull List<ItemStack> drops, int droppedExp, @Nullable String deathMessage) PlayerDeathEvent
(@NotNull Player player, @NotNull List<ItemStack> drops, int droppedExp, Component deathMessage) -
Method Summary
Modifier and TypeMethodDescriptionGet the death message that will appear to everyone on the server.void
deathMessage
(@Nullable Component deathMessage) Set the death message that will appear to everyone on the server.Deprecated.Returns the Entity involved in this eventA mutable collection to add items that the player should retain in their inventory on death (Similar to KeepInventory game rule) You MUST remove the item from the .getDrops() collection too or it will duplicate!boolean
Gets if the Player keeps inventory on death.boolean
Gets if the Player should keep all EXP at respawn.int
Gets how much EXP the Player should have at respawn.int
Gets the Level the Player should have at respawn.int
Gets the Total EXP the Player should have at respawn.Clarity method for getting the player.void
setDeathMessage
(@Nullable String deathMessage) Deprecated.in favour ofdeathMessage(net.kyori.adventure.text.Component)
void
setKeepInventory
(boolean keepInventory) Sets if the Player keeps inventory on death.void
setKeepLevel
(boolean keepLevel) Sets if the Player should keep all EXP at respawn.void
setNewExp
(int exp) Sets how much EXP the Player should have at respawn.void
setNewLevel
(int level) Sets the Level the Player should have at respawn.void
setNewTotalExp
(int totalExp) Sets the Total EXP the Player should have at respawn.void
setShouldDropExperience
(boolean doExpDrop) boolean
Methods inherited from class org.bukkit.event.entity.EntityDeathEvent
getDeathSound, getDeathSoundCategory, getDeathSoundPitch, getDeathSoundVolume, getDroppedExp, getDrops, getHandlerList, getHandlers, getReviveHealth, isCancelled, setCancelled, setDeathSound, setDeathSoundCategory, setDeathSoundPitch, setDeathSoundVolume, setDroppedExp, setReviveHealth, setShouldPlayDeathSound, shouldPlayDeathSound
Methods inherited from class org.bukkit.event.entity.EntityEvent
getEntityType
Methods inherited from class org.bukkit.event.Event
asynchronous, callEvent, getEventName, isAsynchronous
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Constructor Details
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PlayerDeathEvent
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PlayerDeathEvent
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PlayerDeathEvent
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PlayerDeathEvent
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PlayerDeathEvent
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PlayerDeathEvent
@Deprecated public PlayerDeathEvent(@NotNull @NotNull Player player, @NotNull @NotNull List<ItemStack> drops, int droppedExp, int newExp, @Nullable @Nullable String deathMessage) Deprecated. -
PlayerDeathEvent
@Deprecated public PlayerDeathEvent(@NotNull @NotNull Player player, @NotNull @NotNull List<ItemStack> drops, int droppedExp, int newExp, int newTotalExp, int newLevel, @Nullable @Nullable String deathMessage) Deprecated. -
PlayerDeathEvent
@Deprecated public PlayerDeathEvent(@NotNull @NotNull Player player, @NotNull @NotNull List<ItemStack> drops, int droppedExp, int newExp, int newTotalExp, int newLevel, @Nullable @Nullable String deathMessage, boolean doExpDrop) Deprecated.
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Method Details
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getItemsToKeep
A mutable collection to add items that the player should retain in their inventory on death (Similar to KeepInventory game rule) You MUST remove the item from the .getDrops() collection too or it will duplicate!
Adding an item to this list that the player did not previously have will give them the item on death. An example case could be a "Note" that "You died at X/Y/Z coordinates"{@literal @EventHandler(ignoreCancelled = true)} public void onPlayerDeath(PlayerDeathEvent event) { for (Iterator<ItemStack> iterator = event.getDrops().iterator(); iterator.hasNext(); ) { ItemStack drop = iterator.next(); List<String> lore = drop.getLore(); if (lore != null && !lore.isEmpty()) { if (lore.get(0).contains("(SOULBOUND)")) { iterator.remove(); event.getItemsToKeep().add(drop); } } } }
- Returns:
- The list to hold items to keep
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shouldDropExperience
public boolean shouldDropExperience()- Returns:
- should experience be dropped from this death
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setShouldDropExperience
public void setShouldDropExperience(boolean doExpDrop) - Parameters:
doExpDrop
- sets if experience should be dropped from this death
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getEntity
Description copied from class:EntityEvent
Returns the Entity involved in this event- Overrides:
getEntity
in classEntityDeathEvent
- Returns:
- Entity who is involved in this event
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getPlayer
Clarity method for getting the player. Not really needed except for reasons of clarity.- Returns:
- Player who is involved in this event
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deathMessage
Set the death message that will appear to everyone on the server.- Parameters:
deathMessage
- Component message to appear to other players on the server.
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deathMessage
Get the death message that will appear to everyone on the server.- Returns:
- Component message to appear to other players on the server.
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setDeathMessage
Deprecated.in favour ofdeathMessage(net.kyori.adventure.text.Component)
Set the death message that will appear to everyone on the server.- Parameters:
deathMessage
- Message to appear to other players on the server.
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getDeathMessage
Deprecated.in favour ofdeathMessage()
Get the death message that will appear to everyone on the server.- Returns:
- Message to appear to other players on the server.
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getNewExp
public int getNewExp()Gets how much EXP the Player should have at respawn.This does not indicate how much EXP should be dropped, please see
EntityDeathEvent.getDroppedExp()
for that.- Returns:
- New EXP of the respawned player
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setNewExp
public void setNewExp(int exp) Sets how much EXP the Player should have at respawn.This does not indicate how much EXP should be dropped, please see
EntityDeathEvent.setDroppedExp(int)
for that.- Parameters:
exp
- New EXP of the respawned player
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getNewLevel
public int getNewLevel()Gets the Level the Player should have at respawn.- Returns:
- New Level of the respawned player
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setNewLevel
public void setNewLevel(int level) Sets the Level the Player should have at respawn.- Parameters:
level
- New Level of the respawned player
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getNewTotalExp
public int getNewTotalExp()Gets the Total EXP the Player should have at respawn.- Returns:
- New Total EXP of the respawned player
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setNewTotalExp
public void setNewTotalExp(int totalExp) Sets the Total EXP the Player should have at respawn.- Parameters:
totalExp
- New Total EXP of the respawned player
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getKeepLevel
public boolean getKeepLevel()Gets if the Player should keep all EXP at respawn.This flag overrides other EXP settings
- Returns:
- True if Player should keep all pre-death exp
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setKeepLevel
public void setKeepLevel(boolean keepLevel) Sets if the Player should keep all EXP at respawn.This overrides all other EXP settings
This doesn't prevent the EXP from dropping.
EntityDeathEvent.setDroppedExp(int)
should be used stop the EXP from dropping.- Parameters:
keepLevel
- True to keep all current value levels
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setKeepInventory
public void setKeepInventory(boolean keepInventory) Sets if the Player keeps inventory on death.This doesn't prevent the items from dropping.
getDrops().clear()
should be used stop the items from dropping.- Parameters:
keepInventory
- True to keep the inventory
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getKeepInventory
public boolean getKeepInventory()Gets if the Player keeps inventory on death.- Returns:
- True if the player keeps inventory on death
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deathMessage()