Package org.bukkit.event.entity
Class EntityToggleSwimEvent
java.lang.Object
org.bukkit.event.Event
org.bukkit.event.entity.EntityEvent
org.bukkit.event.entity.EntityToggleSwimEvent
- All Implemented Interfaces:
Cancellable
Sent when an entity's swimming status is toggled.
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Nested Class Summary
Nested classes/interfaces inherited from class org.bukkit.event.Event
Event.Result
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Field Summary
Fields inherited from class org.bukkit.event.entity.EntityEvent
entity
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionstatic @NotNull HandlerList
boolean
Gets the cancellation state of this event.boolean
Returns true if the entity is now swims or false if the entity stops swimming.void
setCancelled
(boolean cancel) Deprecated.This does nothing, the server and the client doesn't work correctly when the server try to bypass this.Methods inherited from class org.bukkit.event.entity.EntityEvent
getEntity, getEntityType
Methods inherited from class org.bukkit.event.Event
asynchronous, callEvent, getEventName, isAsynchronous
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Constructor Details
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EntityToggleSwimEvent
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Method Details
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isCancelled
public boolean isCancelled()Description copied from interface:Cancellable
Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins- Specified by:
isCancelled
in interfaceCancellable
- Returns:
- true if this event is cancelled
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setCancelled
Deprecated.This does nothing, the server and the client doesn't work correctly when the server try to bypass this. A current workaround exists. If you want to cancel the switch from the ground state to the swimming state you need to disable the sprinting flag for the player after the cancel action.Description copied from interface:Cancellable
Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.- Specified by:
setCancelled
in interfaceCancellable
- Parameters:
cancel
- true if you wish to cancel this event
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isSwimming
public boolean isSwimming()Returns true if the entity is now swims or false if the entity stops swimming.- Returns:
- new swimming state
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getHandlers
- Specified by:
getHandlers
in classEvent
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getHandlerList
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