Uses of Enum Class
org.bukkit.SoundCategory
Package
Description
The root package of the Bukkit API, contains generalized API classes.
Interfaces for non-voxel objects that can exist in a
world
, including all players, monsters, projectiles, etc.-
Uses of SoundCategory in org.bukkit
Modifier and TypeMethodDescriptionstatic SoundCategory
Returns the enum constant of this class with the specified name.static SoundCategory[]
SoundCategory.values()
Returns an array containing the constants of this enum class, in the order they are declared.Modifier and TypeMethodDescriptionvoid
World.playSound
(@NotNull Entity entity, @NotNull String sound, @NotNull SoundCategory category, float volume, float pitch) Play a Sound at the location of the provided entity in the World.void
World.playSound
(@NotNull Entity entity, @NotNull String sound, @NotNull SoundCategory category, float volume, float pitch, long seed) Play a Sound at the location of the provided entity in the World.void
World.playSound
(@NotNull Entity entity, @NotNull Sound sound, @NotNull SoundCategory category, float volume, float pitch) Play a Sound at the location of the provided entity in the World.void
World.playSound
(@NotNull Entity entity, @NotNull Sound sound, @NotNull SoundCategory category, float volume, float pitch, long seed) Play a Sound at the location of the provided entity in the World.void
World.playSound
(@NotNull Location location, @NotNull String sound, @NotNull SoundCategory category, float volume, float pitch) Play a Sound at the provided Location in the World.void
World.playSound
(@NotNull Location location, @NotNull String sound, @NotNull SoundCategory category, float volume, float pitch, long seed) Play a Sound at the provided Location in the World.void
World.playSound
(@NotNull Location location, @NotNull Sound sound, @NotNull SoundCategory category, float volume, float pitch) Play a Sound at the provided Location in the World.void
World.playSound
(@NotNull Location location, @NotNull Sound sound, @NotNull SoundCategory category, float volume, float pitch, long seed) Play a Sound at the provided Location in the World. -
Uses of SoundCategory in org.bukkit.entity
Modifier and TypeMethodDescriptionvoid
Player.playSound
(@NotNull Entity entity, @NotNull String sound, @NotNull SoundCategory category, float volume, float pitch) Play a sound for a player at the location of the entity.void
Player.playSound
(@NotNull Entity entity, @NotNull String sound, @NotNull SoundCategory category, float volume, float pitch, long seed) Play a sound for a player at the location of the entity.void
Player.playSound
(@NotNull Entity entity, @NotNull Sound sound, @NotNull SoundCategory category, float volume, float pitch) Play a sound for a player at the location of the entity.void
Player.playSound
(@NotNull Entity entity, @NotNull Sound sound, @NotNull SoundCategory category, float volume, float pitch, long seed) Play a sound for a player at the location of the entity.void
Player.playSound
(@NotNull Location location, @NotNull String sound, @NotNull SoundCategory category, float volume, float pitch) Play a sound for a player at the location.void
Player.playSound
(@NotNull Location location, @NotNull String sound, @NotNull SoundCategory category, float volume, float pitch, long seed) Play a sound for a player at the location.void
Player.playSound
(@NotNull Location location, @NotNull Sound sound, @NotNull SoundCategory category, float volume, float pitch) Play a sound for a player at the location.void
Player.playSound
(@NotNull Location location, @NotNull Sound sound, @NotNull SoundCategory category, float volume, float pitch, long seed) Play a sound for a player at the location.void
Player.stopSound
(@NotNull String sound, @Nullable SoundCategory category) Stop the specified sound from playing.void
Player.stopSound
(@NotNull SoundCategory category) Stop the specified sound category from playing.void
Player.stopSound
(@NotNull Sound sound, @Nullable SoundCategory category) Stop the specified sound from playing. -
Uses of SoundCategory in org.bukkit.event.entity
Modifier and TypeMethodDescriptionEntityDeathEvent.getDeathSoundCategory()
Get the sound category that the death sound should play inModifier and TypeMethodDescriptionvoid
EntityDeathEvent.setDeathSoundCategory
(SoundCategory soundCategory) Set the sound category that the death sound should play in.