Uses of Enum Class
org.bukkit.block.structure.Mirror
Package
Description
Classes used to manipulate the voxels in a
world
,
including special states.Generalized BlockData classes.
Classes relevant to structure blocks.
Classes related to creating or using
structures
without creating Structure
blocks
in the world.-
Uses of Mirror in org.bukkit.block
-
Uses of Mirror in org.bukkit.block.data
-
Uses of Mirror in org.bukkit.block.structure
-
Uses of Mirror in org.bukkit.structure
Modifier and TypeMethodDescriptionvoid
Structure.place
(@NotNull Location location, boolean includeEntities, @NotNull StructureRotation structureRotation, @NotNull Mirror mirror, int palette, float integrity, @NotNull Random random) Place a structure in the world.void
Structure.place
(@NotNull Location location, boolean includeEntities, @NotNull StructureRotation structureRotation, @NotNull Mirror mirror, int palette, float integrity, @NotNull Random random, @NotNull Collection<BlockTransformer> blockTransformers, @NotNull Collection<EntityTransformer> entityTransformers) Place a structure in the world.void
Structure.place
(@NotNull RegionAccessor regionAccessor, @NotNull BlockVector location, boolean includeEntities, @NotNull StructureRotation structureRotation, @NotNull Mirror mirror, int palette, float integrity, @NotNull Random random) Place a structure in the world.void
Structure.place
(@NotNull RegionAccessor regionAccessor, @NotNull BlockVector location, boolean includeEntities, @NotNull StructureRotation structureRotation, @NotNull Mirror mirror, int palette, float integrity, @NotNull Random random, @NotNull Collection<BlockTransformer> blockTransformers, @NotNull Collection<EntityTransformer> entityTransformers) Place a structure in the world.